During a scene with Jara and Spock, you'll need to pick the appropriate responses to stay professional, stick to the task at hand, or fixate on his reputation as one of the universe's greatest minds. On an added note, the actor playing Spock for the late Leonard Nimoy does an outstanding job recreating Nimoy's cadence and speech patterns for the character. One of those characters who will cameo in Resurgence is Spock, who is still arguably the most iconic character from the franchise. While Resurgence will primarily feature mostly original characters, some noteworthy legacy characters from the shows and movies will also appear. On the ship, you'll see more call outs to classic Star Trek, along with many familiar characters and species from the universe such as the Vulcans, the Tril and Cardassians. This gameplay on its own is compelling, but with the added scope and gravitas of the Star Trek franchise, it gives Resurgence some added depth to its world, that you're stepping into a universe that has seen so many stories and events occur. Many of the computer panels and rooms housing 24th-century tech have been recreated from the show, and it was really satisfying to observe the crew at work around ship. It was a nice treat to see the halls of a Federation ship during the era of The Next Generation - which is a favorite setting of mine. While on the Resolute, you can move about and chat with the different members of the crew. Resolute, you'll be able to free talk with characters and interact with the different panels to learn more about the current situation. Depending on your choices during talks or in the game's moments of action, you'll change your relationship with some characters, affecting how the plot will move forward. During several interactions, you can choose to give a variety of responses, which will result in branches in the conversation. Just like Telltale's previous works, or even classic adventure games like Grim Fandango or The Secret of Monkey Island, Star Trek: Resurgence is a narrative-driven game that lets you explore its world and interact with a host of characters, both original and familiar. We wanted to make it feel like you're living in one of the movies or in the TV show." "It's not strictly a shooter or a strategy game, but rather we're telling a story that has you play through what a lot of Star Trek is - which is an experience about building relationships and making decisions, as well as elements of shooting a phaser, flying a shuttlecraft, and investigating things with your tricorder. "What we wanted to do was to deliver on a broad Star Trek experience, which means doing a lot of different types of gameplay," said lead writer Dan Martin.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |